276°
Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Necrons Chronomancer

£16.525£33.05Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. TARGET: One NECRONS NECRONS NECRONS NECRONS NECRONS NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.

You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.

While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. One or more units from your army can start to perform this action at the end of the Move Units step of your Movement phase if they are within 1" of a Hatchway. We want you to be absolutely satisfied with your purchase from The Games Den and therefore we have very stringent quality controls in place to ensure that items are sent to you in perfect condition.Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move. TARGET: One NECRONS NECRONS NECRONS NECRONS NECRONS NECRONS unit from your army that has not been selected to shoot this phase.EFFECT: Your unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy models. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. Example: If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes. If it Holds Steady, then until the end of the phase, any Overwatch attacks made by models in that unit score hits on unmodified rolls of 5+, instead of 6. Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise. If every model in an INFANTRY unit is within 3" of an Obstacle terrain feature with this trait, then it can either Hold Steady or it can Set to Defend (see below) when an enemy unit declares a charge against it if, were you to draw a straight line, 1mm in thickness, between the closest parts of the bases (or hulls) of the two closest models in the two units, that line would pass over or through that terrain feature.Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment